Studying under new masters gives you more movesets and special moves to mix and match, and your proficiency increases as you use them. With the task complete, Chun-Li welcomes me to her school, and I acquire her Kikoken and Spinning Bird Kick attacks for my own. Minigames like these appear to offer additional methods of earning Zenny. I also played a fun minigame where I had to break wooden boards held by four fighters standing on each other's shoulders. I wipe the floor with her disciples, who are kind enough to lay out additional tutorials in response to my punching them in the face. I find the legendary warrior surrounded by her students, pupils that she challenges me to defeat in combat before she can agree to train me. Chapter 2 tasks me with seeking out Chun-Li to study under. Those who played the demo began under Luke’s tutelage, allowing them to adopt his moveset, including special attacks. Improving my skills involves becoming a student of the main characters. While most of the NPCs aren’t anything to write home about, the world looks pretty nice, which is impressive given that this is ultimately a side dish to Street Fighter 6’s main offerings. Metro City has several main streets, hidden alleyways, and even explorable rooftops accessible by ladders. Don’t expect a massive space what I played feels closer to exploring an average-sized chunk of Like a Dragon’s Kamaroucho in scale. Though some areas were inaccessible for my preview, Metro City seems larger and denser with detail than I expected. World Tour doesn’t take itself seriously in the slightest, and it’s better for it. Other times, silly hoodlums such as the Mad Gear Gang from Final Fight targeted me, and I picked fights with Roomba-like robots and other non-human combatants. Nearly every citizen, be it an office worker, school student, or even a shop vendor, can be challenged to fights (which the game seamlessly transitions to without load screens) to gain XP and other rewards. ![]() Upon starting my adventure, I’m tickled by World Tour’s almost Like a Dragon-esque absurdity. The demo stopped at the end of Chapter 1, but I was allowed to play up to the beginning of Chapter 3. World Tour gives players robust tools to craft a custom fighter, then take them to the streets of Metro City and other locations on a journey to create the ultimate world warrior. headquarters in San Francisco, I ventured beyond the demo for a more comprehensive look at what World Tour has to offer. This single-player sandbox story mode is a dramatic shift in what the series has offered, and players recently got to sample a small slice in a recent demo. Street Fighter 6 may feature thrilling 1v1 fights, but one of its most exciting features is its World Tour mode.
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